Youmu Konpaku & Dungeon of Lewd Creatures is a lewd action-sidescroller about Youma’s quest to retrieve her lost sword (lest she face her master’s wrath!)
Adult Content?
(F, FxF, FxM) sexual content.
Censorship?
Mosaic’d genitalia.
Hours of Gameplay?
Eight or nine hours.
Patch Available?
No, not necessary.
Gameplay: overview (3/5★)
Navigate maze-like stages and slash your way to the end of the game! Each level is riddled with secrets; if you’re a completionist, you can expect to have your hands full for hours on end. By equipping different outfits, you’ll gain new mobility options (such as the ability to swim or jump higher). The maze-like nature of each stage will having you asking “where do I go” — in the interest of “completion percentage”, you’ll must leave no stone unturned. You better be ready to backtrack. Alot. Scattered about each level are “points”, a currency that is used to finance better gear and essential items. It’s important to collect all points possible, due to the high price of everything. The world map is often blocked-off by “boulders”, which can only be cleared via rare and expensive “jeweled bombs”. When you’re defeated, you’re respawned with full life. However, “health potions” are essential for completionists. If you’re defeated while holding an item (such as a spring or key), that item is lost (and you’ll have to relocate it). Be on the look-out for hidden hearts, which permantly bolster your hit-points! There are six different endings — the one you see is based on your “completion” and items acquired. Once you beat the game at least once, you may start a new game with all outfits unlocked via “bonus mode”!
Sexual Content: overview (4/5★)
The N Main Shop says there are approximately “20 base illustrations” and “50 event scenes!” There is no gallery, so I’ll have to take the developers’ word. Each sex-scene uses a single, animated CG, with one or more variations for progression and climax. The appearance of the protagonist changes based on what she’s wearing — considering each CG is hand-drawn and animated, I was impressed by attention to detail. I loved the artwork and animation, but censorship ruins the goodies. The vast majority of the sexual content are rape-scenes (which are played whenever you are defeated). All enemies have their own, unique sex-scenes, offering a wide variety of situations. I enjoyed the plethora of tentacle, slime and gang-rapes. Alternatively, you may “sell your body” to earn points and view prostitution scenes. There’s virtually no penalty for defeat; you’ll respawn with full life nearby. There are no voiced lines, but there’s no shortage of obscene squishing sounds. Dialogue is conveyed via dynamic text boxes, not unlike an animated comic. I didn’t mind them, but I feel as though they should be toggleable. Dialogue is advanced by the “enter key”. Once you push through introductory dialogue, sex-scenes will automatically progress to climax — you may continue looping them as desired.
Story: overview (2/5★)
While clearing the “lewd creatures’ dungeon”, Youmu lost her beloved katana and scabbard “Hakurouken” and “Roukanken”. Fearing her master’s wrath, she resolves to retrieve them before returning home. Having lost her weapons during a nasty fall, she’ll have to relocate the entrance to the dungeon. Unfortunately, it’s separated by roughly thirty other dungeons — and so, her journey begins.
Sound: overview (2/5★)
I wasn’t fond of the music. Considering there’s only a handful of tracks throughout the game, it gets old. After maybe fifteen-twenty minutes, I had enough. The sound effects are (for lack of a better word) dramatic. Your weapon delivers sharp (almost too sharp) “slashing” sounds, and slain enemies make loud “woosh” sounds. Combat sounds totally retro! The rest of the sound effects are cute and bubbly, from jumps to dialogue boxes. Interestingly, the protagonist never speaks a word, or even so much as moans for sex-scenes.
Visuals: overview (4/5★)
The titlescreen is nicely arranged. The text, artwork and animation are all swell. From “Default Settings”, you may adjust audio and control preferences. The “volume control” menu is rather touchy, and needlessly complicated. The “Key Config” menu does not allow you to remap movement keys. Keyboard users will be forced to use the arrow keys, which is rather inconvenient for laptop users (I much prefer “WASD” control schemes). To toggle borderless-fullscreen, hit the “F11” key. Whenever you encounter a sex-scene, it is recorded in-game via “Memories”. Your Memories store all encounters, including duplicates — there is no proper gallery to review sex-scenes. I wish dialogue could be hidden while viewing sexual content. Overall, the user-interface could use some work on functionality, but it looks pleasing. I thoroughly enjoyed the animation and graphics — they’re a little choppy at times, but they ain’t too bad. Depending on your outfit, it’ll tear as you take damage. It’s fun watching the protagonist react to her damaged “armor” — it’s a shame not all outfits share this feature. It’s not like the sex-scenes would have to be changed to accommodate the wear and tear.
Verdict: for the love of everything, no censorship pls (3/5★)
Youmu Konpaku & Dungeon of Lewd Creatures is a monotonous, grossly overpriced software that appeals to a small minority of gamers. I understand why this game is so expensive; it’s a solid platformer with hours of content and tons of animated lewds. However, if you’re not a hardcore completionist, I find it difficult to recommend this game. If you’re not interested in excessive backtracking and mindless button mashing, you’re going to be missing out on a lot of content. I beat this game in under six-hours, paying little heed to secrets. I loved the sex-scenes, but they’re censored. If they weren’t, I’d have a better opinion on this game. I found the censorship in this game is particularly harsh. The N Main Shop took a lot of pages from popular side-scrollers to produce tried-and-true, mechanically varied action; it’s clear as day Super Mario played a big part in this game. The gameplay is nothing like Super Mario, but the obstacles and platforming take me back. I grew weary of “exploration”, ultimately running through enemies half-way through the game. I had hoped there would be a variety of attacks and interesting foes; from start to finish, you’re cursed with a single move and a repetitive cast. It’s a shame, because this game is surprisingly competent. The size of sale I would wait for will probably never happen — if you can’t grab this game for at least half-off, I’d leave it to be to collect dust from your “Wishlist”.